Space Invaders Tables

D10 Name Nr of Ships Bonus Points Power-up chance Formation
1 Line 3 100 8+

. . .

o o o

. . .

2 Echelon Left 3 100 8+

. . o

. o .

o . .

3 Echelon Right 3 100 8+

o . .

. o .

. . o

4 Wedge 3 100 8+

. . .

. o .

o . o

5 Inverted Wedge 3 100 8+

. . .

o . o

. o .

6 Square 4 200 7+

o . o

. . .

o . o

7 Diamond 4 200 7+

. o .

o . o

. o .

8 Star 5 300 6+

o . o

. o .

o . o

9 Hammer 5 300 6+

o o o

. o .

. o .

10 Mega 9 500 3+

o o o

o o o

o o o

Table 1. Alien Attack Formations

 

D10 Pattern Name Moves (start points 1-5) Moves (start points (6-10)
1 a Alpha 4,4,2,8,6,6,6+ 6,6,8,2,4,4,4+
2 D Delta 4,4,4,7,7,7,2,2,2,redeploy 6,6,6,3,3,3,8,8,8,redeploy
3 g Gamma 4,4,6,8,2,2,redeploy 6,6,4,2,8,8,redeploy
4 t Tau 4,2,5,6,7,7+ 6,8,5,4,3,3+
5 w Omega 5,4,2,4,2,8,redeploy 5,6,8,6,8,2,redeploy
6 h Eta 5,5,1,1,3,4,5+ 5,5,1,1,7,6,5+
7 f Theta 4,6,1,7+ 6,4,1,3+
8 m Mu 4,2,5+ 6,8,5+
9 x Xi 4,6,4,6,4,6,4+ 6,4,6,4,6,4,6+
10 u Upsilon 4,4,2,2,4+ 6,6,8,8,6+

Table 2. Attack Patterns. Redeploy = return ships to the Base Formation. +=continue to the same direction until Squadron leaves game are, then redeploy ships to the Base Formation.

 

D10 Name Description
1 100 Bonus points  
2 100 Bonus  
3 200 Bonus  
4 300 Bonus  
5 Armor +2 to saves
6 Targeting System +1 to to-hit rolls
7 Speed 5" bonus to speed
8 Shield Ignore one bomb hit or ship collision
9 Rapid Fire Roll 2 to-hit dice until either one misses.
10 Twin Guns Roll 2 to-hit dice until either one misses. Then roll the remaining die until it too misses.