| D10 | Name | Nr of Ships | Bonus Points | Power-up chance | Formation |
| 1 | Line | 3 | 100 | 8+ |
. . . o o o . . . |
| 2 | Echelon Left | 3 | 100 | 8+ |
. . o . o . o . . |
| 3 | Echelon Right | 3 | 100 | 8+ |
o . . . o . . . o |
| 4 | Wedge | 3 | 100 | 8+ |
. . . . o . o . o |
| 5 | Inverted Wedge | 3 | 100 | 8+ |
. . . o . o . o . |
| 6 | Square | 4 | 200 | 7+ |
o . o . . . o . o |
| 7 | Diamond | 4 | 200 | 7+ |
. o . o . o . o . |
| 8 | Star | 5 | 300 | 6+ |
o . o . o . o . o |
| 9 | Hammer | 5 | 300 | 6+ |
o o o . o . . o . |
| 10 | Mega | 9 | 500 | 3+ |
o o o o o o o o o |
Table 1. Alien Attack Formations
| D10 | Pattern | Name | Moves (start points 1-5) | Moves (start points (6-10) |
| 1 | a | Alpha | 4,4,2,8,6,6,6+ | 6,6,8,2,4,4,4+ |
| 2 | D | Delta | 4,4,4,7,7,7,2,2,2,redeploy | 6,6,6,3,3,3,8,8,8,redeploy |
| 3 | g | Gamma | 4,4,6,8,2,2,redeploy | 6,6,4,2,8,8,redeploy |
| 4 | t | Tau | 4,2,5,6,7,7+ | 6,8,5,4,3,3+ |
| 5 | w | Omega | 5,4,2,4,2,8,redeploy | 5,6,8,6,8,2,redeploy |
| 6 | h | Eta | 5,5,1,1,3,4,5+ | 5,5,1,1,7,6,5+ |
| 7 | f | Theta | 4,6,1,7+ | 6,4,1,3+ |
| 8 | m | Mu | 4,2,5+ | 6,8,5+ |
| 9 | x | Xi | 4,6,4,6,4,6,4+ | 6,4,6,4,6,4,6+ |
| 10 | u | Upsilon | 4,4,2,2,4+ | 6,6,8,8,6+ |
Table 2. Attack Patterns. Redeploy = return ships to the Base Formation. +=continue to the same direction until Squadron leaves game are, then redeploy ships to the Base Formation.
| D10 | Name | Description |
| 1 | 100 Bonus points | |
| 2 | 100 Bonus | |
| 3 | 200 Bonus | |
| 4 | 300 Bonus | |
| 5 | Armor | +2 to saves |
| 6 | Targeting System | +1 to to-hit rolls |
| 7 | Speed | 5" bonus to speed |
| 8 | Shield | Ignore one bomb hit or ship collision |
| 9 | Rapid Fire | Roll 2 to-hit dice until either one misses. |
| 10 | Twin Guns | Roll 2 to-hit dice until either one misses. Then roll the remaining die until it too misses. |